Earthworm Subdues the Dragon is one of the most widely circulated street xiangqi positions. Its charm is that the small restrains the large: the side that looks weak holds the opponent's chariot at bay with a single unremarkable soldier. Studying it sharpens both calculation and alertness.

1. The shape of the position

The typical structure: one side has a chariot and other strong pieces and looks hugely better; the other side has only a general, advisors, elephants and a soldier or two — but placed perfectly. The weak side uses the soldier's blocking and checking threats to stop the chariot from doing anything.

The tension comes from two things:

  • The strong side believes it must win, and gets impatient;
  • The weak side only has to hold the key points to force a draw or even a win.

2. Why the big pieces struggle

The reason is the same as in Why a Lone Chariot Cannot Break Full Advisors and Elephants:

  1. Chariots and cannons need space; once a soldier and the advisors and elephants cut their lines, they have power but nowhere to use it;
  2. The weak side only has to hold the key points to form a repeating defence that the attack cannot break;
  3. In an endgame, a perfectly placed soldier is often worth more than a trapped chariot.

This is why xiangqi players say: in the endgame, look at positions, not at material.

3. The right plan for Red

If you have the strong side, the key is "no greed, no loss of tempo":

  • Deal with the checking threat first — do not open your own palace just to take a soldier;
  • Use your big piece to control the weak general's escapes, drive it to a bad square, then squeeze;
  • Avoid perpetual checking, which can be judged a draw outright;
  • Look patiently for cracks in the defence instead of forcing things.

4. The right plan for Black

To hold, the weak side must:

  • Keep the soldier on its key square, always blocking the strong piece's route;
  • Keep advisors and elephants connected, never offering a free capture;
  • Counterattack when possible — the moment the strong side slips, check with the soldier.

5. Common mistakes

  • The strong side grabs the soldier and walks into a counter-check, losing the game;
  • The weak side moves the soldier casually, giving up the blocking square;
  • Both sides ignore the endgame principle: secure your own position before trying to make progress.

6. How to practise

Set up the Earthworm Subdues the Dragon structure in our endgame editor and play both sides:

  1. Take the strong side first and see whether you can find a win — feel where the difficulty is;
  2. Then take the weak side and confirm the drawing plan;
  3. Record the key variations and understand the purpose of every block and release.

Further reading: Why a Lone Chariot Cannot Break Full Advisors and Elephants and Lone Horse Against a Lone Advisor are both excellent material for understanding piece values in endgames.